View Full Version : Trying to start a Trek RPG...
Gatac
06-10-2005, 03:48 PM
Well, here goes.
There's this idea swirling around in my head of doing a Trek game. My usual crew is not amenable to the idea, so I thought I'd ask around here. Anyone interested?
I probably should throw in a few details, but honestly, nothing is decided yet. I'm just kinda fishing for interested people here.
Gatac
Chancellor Valium
06-10-2005, 03:58 PM
maybe. depends what the limits are....
Gatac
06-10-2005, 04:14 PM
What kind of limits?
Gatac
PointyHairedJedi
06-10-2005, 07:43 PM
I've never taken part in this sort of RPG before, and my reliability is not exactly reknowned, but I'd still like to register my interest.
Katy Jane
06-10-2005, 08:02 PM
I may be intrested too.
KillerGodMan
06-11-2005, 03:09 AM
my interest will depend on how it's done.
I suggest making it DnD like and useing the IRC on a day not on the weekend
Gatac
06-11-2005, 09:59 AM
http://www.headonastick.com/starwarsbuskit.pdf
My crew uses that for a Star Wars game; it's basically simplified Savage Worlds (which in itself is pretty damn simple). If we're going for more, I'd honestly prefer not to use DnD. If we have to go d20, I'm a big Spycraft buff, which does modern, cinematic action better.
Gatac
Chancellor Valium
06-11-2005, 08:44 PM
Umm, ditto on Pointy's comments
Limits like complex battle sequencing etc involving doing maths for fun kinda stuff, limits like no crossover AT ALL with ANY other universe, and limits like having to do this or be that etc etc......basically, I'm happy with anything fairly laid-back, but can't use IRC......could it not use Xerocs Chat PHP thing, if he was kind enough to create a special channel?
Gatac
06-11-2005, 09:33 PM
Well, first off, I'd prefer to do things in a forum; play by post is what I have most experience in, and it works like a charm when you can't get a good schedule for IRC going.
Complicated battle sequences? Rather not. *I* have to do the freaking math, after all. :)
I'm really, really wary about crossovers. Subtle details, I don't mind, but I'm not trying to do Furry Conflict here.
How much mission freedom you have is, ultimately, up to what you want. A bunch of priva^b^b^b^b^b indepedant traders would pretty much have total freedom, but if you're Starfleet guys, you get orders. I don't mind either.
Any system preferences? I'm also fine with statless playing, but in my experience most people prefer some crunch. :)
Gatac
PointyHairedJedi
06-12-2005, 12:57 PM
I tried reading that pdf file. I gave up trying to understand after the first half though - it caused me much brainial hurtage (not to mention confusiosity).
Chancellor Valium
06-12-2005, 04:52 PM
I tried reading that pdf file. I gave up trying to understand after the first half though - it caused me much brainial hurtage (not to mention confusiosity).
Lol, same!
Gatac
06-12-2005, 05:59 PM
Well, all you really need to know are the chargen rules, which are extremely simple. The rest - well, sure, you can try to crunch out how having a Piloting specialty is better than having a "Master Pilot" aspect, but that's really not required.
Just to pose the question, though: Are there other systems you folks are more familiar with?
Gatac
MaverickZer0
06-13-2005, 05:36 AM
Umm, not really. I DM D&D fairly frequently so I'm well acquainted with that system. I am also able to calculate attack, damage point and hit/miss ratios based on various stats in Pokemon and Fire Emblem, because their systems are easy. I can calcualte an invisible stat provided I have the DVs, the probability levels for stat raising, the affinity (FE only) in relation to my own, the attack's damage points, the weapon's weight, the weapon's number of uses, attack or weapon accuracy variables, terrain, weather, and various other things that turn up in those two games.
(I just can't do Grade 11 math.)
Chancellor Valium
06-13-2005, 11:09 AM
Err, none unless you mean playing KotOR and KotOR II: TSL, where no maths is required........
Gatac
06-14-2005, 12:20 PM
Well, I have no love for basic DnD; I've already stated that I'm far more comfortable with the closely-related Spycraft. It would certainly be possible to run the game using that, but then I'd have to take your wishes for characters and stat them up myself. (Believe me, this will be much quicker and painless than trying to explain the system.) DnD itself is right out because a) I'm not too familiar with it, b) I lack the books and c) there'd have to be massive rule changes to bring it in line with a future setting. The first person to suggest D20 Modern will get bonked over the head repeatedly. :))
The homebrew Star Wars system would be my favourite, but it seems you people don't like it.
As I said earlier, I'm down with a statless game, but I prefer having some numbers to work with.
Gatac
Chancellor Valium
06-14-2005, 07:30 PM
Well, I have no love for basic DnD; I've already stated that I'm far more comfortable with the closely-related Spycraft. It would certainly be possible to run the game using that, but then I'd have to take your wishes for characters and stat them up myself. (Believe me, this will be much quicker and painless than trying to explain the system.) DnD itself is right out because a) I'm not too familiar with it, b) I lack the books and c) there'd have to be massive rule changes to bring it in line with a future setting. The first person to suggest D20 Modern will get bonked over the head repeatedly. :))
The homebrew Star Wars system would be my favourite, but it seems you people don't like it.
As I said earlier, I'm down with a statless game, but I prefer having some numbers to work with.
Gatac
Does this involve random throws for weapons, could we have a standard of hits for certain weapons, (say, 11-14 for a phaser on "stun", 15-21 on "kill"?), and for custom weapons, a new set of deciders for that weapon set out by the game uberlord (i.e., you)?
Also, what would ships be named, using what abbreviation, and how many would there be in the fleet?
Gatac
06-14-2005, 10:08 PM
A) I'd get to statting out weapons as soon as we've settled on a system.
B) I'm not sure whether we should have big starship-to-starship slugfests at all. I personally much prefer diplomacy coupled with a good sprinkling of away team action.
Gatac
MaverickZer0
06-15-2005, 06:09 AM
...Whaaaaa? No space battles?
Just kidding. What's wrong with D20 Modern? It can be obnoxious sometimes, but I've found it works quite well.
Gatac
06-15-2005, 11:13 AM
D20 Modern: Oh, there's a bunch of little things I don't like...the 2dX weapon damage, Wealth, many feats...it just doesn't do anything for me.
I prefer Spycraft because the ranged combat works much better (imho), and there's an actual kickbutt chase system to work with. Having all the books doesn't hurt, either...
Gatac
Standback
06-15-2005, 11:19 AM
Can I use this opportunity for my bi-annual plug for the PBEM I play in?
I'm in a Mage:The Ascension -based PBEM, which is really really good. We've got two excellent GMs, and the players write and roleplay very well. Homepage is at http://www.angelfire.com/games4/littletotterington/; I play Random. Since the folks here tend to be fun people who write well, I'd love to hear of some of y'all joining in.
(I'm also in a Star Trek PBEM, but that's kinda defunct at the moment. Great GM, but finishing his thesis or some such. If anybody wants me to give 'em a holler whenever we start that up again, let me know.)
Chancellor Valium
06-15-2005, 02:48 PM
@Gatac - I wasn't necessarily thinking of space battles per se, but ships would be good nonetheless, allowing for different things to develop kinda stuff.......anyhoo, why not slugfests? They don't have to be that often, and what if someone decides they want to use the KPD*?
*Kirk's Prime Directive
Celeste
06-15-2005, 02:50 PM
::cough:: Join theCrazy Horse (http://www.ucip.org/horse) to Role play on my ship. ::cough::
Gatac
06-15-2005, 03:18 PM
There will be ships, but I'm more role- than wargamer. I'd probably do that on a complete different scale, though, especially capital-grade weaponry...but because I know that there will be times when orbital bombardment will be an option, that will have to be looked into. I mean, I do have rules for Weapons of Mass Destruction lying around...
Gatac
Chancellor Valium
06-15-2005, 07:04 PM
There will be ships, but I'm more role- than wargamer. I'd probably do that on a complete different scale, though, especially capital-grade weaponry...but because I know that there will be times when orbital bombardment will be an option, that will have to be looked into. I mean, I do have rules for Weapons of Mass Destruction lying around...
Gatac
Woo! And are the ships going to have positive names? Cuz myself, I find too many ships with names like USS Charity begin to feel a bit.....twee.....
Can they be named them things like....USS Tantalus?
Gatac
06-15-2005, 07:49 PM
We'll see. I'm not averse to mythology. (Come to think of it, USS Durandal might work.)
Gatac
KillerGodMan
06-16-2005, 03:58 AM
::cough:: Join theCrazy Horse (http://www.ucip.org/horse) to Role play on my ship. ::cough::
We would, but the problem (the one I had for example) is we might not find time to do the logs, which will lead to problems
Xeroc
06-17-2005, 01:52 AM
Hey! :D I'm In!
If you want to do it in the Fora or on the PHP/JS Chat both will work fine for me, and I do plan to have multiple channels on the PHP/JS Chat, so again, not a problem either way.
I will read the rules when I have time, but so far I don't know enough of these systems to give an opinion.
I have taken math beyond calculus, so don't have to worry about any math requirements. ;) :D
Also, I could even program calculator pages, informational pages, interactive pages, game pages, or whatnot to help the game out too! :D
In addition, I'm good at writing backstory, story, alien languages, statustics, rules, etc.
Sounds fun! :D
If you want to do it in the Fora --
Nuh-uh. Not these Fora, anyway. No offense, but we have few enough new members as it is -- we don't need an in-forum RPG to scare people off. :)
MaverickZer0
06-17-2005, 03:39 AM
That must've been what killed my eZboard, then.
Durandal...I know that name... *checks Fire Emblem cart* Oh yeah, Eliwood's sword. As long as we're going for swords then, how about "Aegis"?
Mmmmm...can there be magic?
Gatac
06-17-2005, 04:22 AM
Uh, sure, the systems support it. Spycraft has normal D&D magic (slight rule changes, but portable), psionics, mystical rites and rituals, chemical enhancements, animal hybrids and titans, which take a bit longer to explain, and the SW system allows you to do much anything, so yeah, I guess magic wouldn't be an obstacle. I'd just like to know what specifically you want to do with it.
Aegis sounds good. We should have a vote on that and the system.
Don't worry about the fora, I've got an EzBoard squirreled away for such things. :)
Gatac
Katy Jane
06-17-2005, 05:28 AM
I'd prefer either forum or e-mail, My schedule is too random for me to beable to be in the chat at any given time on any given day.
AKAArzosah
06-17-2005, 12:40 PM
Since I've never been in an rpg and don't really know what it involves, all the preceding posts confused the hell out of me. But once you decide stuff, tell me where it is and what i have to do and if i can figure out what you're talking about, I'll join.
Chancellor Valium
06-17-2005, 04:07 PM
We'll see. I'm not averse to mythology. (Come to think of it, USS Durandal might work.)
Gatac
Actually, I was thinking more giving the ships somewhat sadistic names.....hence Tantalus.......
Gatac
06-18-2005, 08:50 AM
Eh. I don't go for overly doom-inspiring names. Durandal was one of the crazy AIs in the Marathon games, so I think it's nasty enough.
Do I hear objections to Spycraft? I can throw in a few explanations of the major mechanical differences to standard d20 if you want.
Gatac
Chancellor Valium
06-18-2005, 09:30 PM
Eh. I don't go for overly doom-inspiring names. Durandal was one of the crazy AIs in the Marathon games, so I think it's nasty enough.
Do I hear objections to Spycraft? I can throw in a few explanations of the major mechanical differences to standard d20 if you want.
Gatac
Could you give a layman's explanation too?
Also, how many ships, if ships there be, should be in the fleet? say, 5 max or something?
Gatac
06-19-2005, 06:33 AM
http://www.spycraftrpg.com/rpg/spycraft_lite.zip
This is an introductionary ruleset. It's a good overview of several aspects of the system, but rest assured that there's - of course - much more to work with than this little tidbit contains.
Gatac
Gatac
06-20-2005, 04:33 PM
Okay, *very* basic d20 system explanation:
Basically, your character has an overall level, depending on how many Experience Points he/she has gained. This is a gauge of overall power level, and goes - regularly - from level 1 to 20. You can gain levels beyond that (that's called "epic"), but I have serious doubts that we'll get to that, so just forget that for now.
EXAMPLE: Ensign Ricky is on his first tour of duty. Being a starting character, he begins play as a Level 1 character. Captain Richardson, however, has seen his share of action. He's already Level 10. An "iconic" character such as, say, Captain Kirk, would probably land at Level 15 or higher.
First, you determine the race/department of your character. This grants a bunch of boni and penalties. There's some advanced options here, but for the most part this isn't rocket science.
Your character's most basic statistics are his ability scores. You have Strength, Dexterity, Constitution, Wisdom, Charisma and Intelligence. Those can go as low as 1 and have no "hard" upper limit, but 10 is generally considered "human average". A character with 18 in one score is in the top human percentile, and anything beyond that can be considered "heroic" or "superhuman". Your ability scores don't generally change much.
EXAMPLE: Ensign Ricky is a bit shy, but he's very smart. His Charisma is only 8; below average. His Intelligence, on the other hand, is 17, near the top of the normal human spectrum.
Then there's skills. There's literally tons of skills; this are things you can improve with training and such, knowledge about various topics...This is stuff like Jump, First Aid, Sleight of Hand. You get more skill points through levelling up. Your level determines how many points you can spend on a skill. Also, your skills are keyed to one ability score, and gain boni (or penalties) from that ability.
EXAMPLE: Ensign Ricky has maxed out his Demolitions skill at 4 points for his 1st level. If he gains enough experience to advance to Level 2, he could invest another point in Demolitions. Since Demolitions is keyed to Intelligence, Ricky gains a bonus from his ability score: +3. Thus, he has a total skill bonus of +7 for Demolitions at first level, and +8 at second.
Feats are more specific tricks and techniques that set you apart from the common populace; they improve skills in special ways, allow new skill uses, or in some cases completely different abilities. For example, every character can try to throw a punch, but they'll have an easier time at it with the Martial Arts feat. You gain a feat at 1st level, 3rd level, and every 3rd thereafter. Feats often have prerequisites to meet.
EXAMPLE: Ensign Ricky gets to Level 3. He gets a new feat choice and chooses Explosive Basics, which requires 5 ranks of Demolitions (which Ricky has). On the other hand, he can't choose The Look, which requires an ability score of 13 for Charisma.
There are various derived values. You have Defense (how hard you are to hit), Initiative (when you act during combat), your Base Attack Bonus (how accurate you can attack), plus the three saving rolls: Fortitude (used to withstand abuse of all kinds - harsh environment, poison, etc...), Reflex (used to evade several kinds of dangers, like explosions or traps) and Willpower (your ability to withstand your urges, or to resist mental effects).
EXAMPLE: Ensign Ricky just isn't lucky today. His Initiative comes up too low, so he goes last in a combat. A surly Klingons tosses a stun grenade his way. Ricky attempts a Reflex save, but fails - he doesn't manage to jump away from the grenade before it goes off. The explosion forces him to make a Fortitude save to resist the stun grenade's effect. Ricky finally catches a break and makes the save. His ears are ringing, but he's still on his feet.
You gain levels in certain classes. This determines how many skill points you get, and grants boni to various derived values. Your class determines to a large degree what kind of archetype your character is...for example, a character with levels in Soldier will be much more combat-focussed than a Snoop. (This does not necessarily mean that he's better at it, but that's a matter of build tweaking.) Classes also grant specific abilities; for the most part, imagine them working like feats. (In fact, some grant specific bonus feats.)
EXAMPLE: Ensign Ricky has had enough of being knocked around in every damn away mission, so he chooses Soldier as his class for the 4th level. While he doesn't get a lot of skill points from it, his derived values - particularly his Fortitude save and base attack bonus - are improved.
The basic challenge mechanic is to take a d20, roll it, then add a bonus (or penalty) depending on your character's stats. This result is then compared to a number call Difficulty Class (DC). If you meet or get over the DC, your roll is a success; if you don't, it's a failure. Again, there's a few details to this, but almost all of the rolls work like that.
EXAMPLE: Ensign Ricky, feeling a bit uppity on his fourth level, tries to phaser a surly Klingon. (Where do they all come from, anyway?) The Klingon has a Defense of 20 - pretty good. Ricky's phaser attack has (all boni considered) a total attack bonus of +7. Ricky rolls a 14 on his d20, then adds his attack bonus for a total of 21. He beats the Klingon's defense - barely. It's pretty much a lucky hit, but hey, who's counting? The phaser beam hits the Klingon in the chest.
That should help you feel not quite as lost in the PDF. If you have questions, ask away.
Gatac
Chancellor Valium
06-20-2005, 06:59 PM
Thanks!
PointyHairedJedi
06-20-2005, 08:24 PM
That actually sort of made sense.
Sorta.
Gatac
06-20-2005, 08:40 PM
The basic d20 mechanics make sense; it's when they try to actually do anything with them that they mess it up, usually. :)
Gatac
Gatac
06-24-2005, 05:31 PM
Tenative plot:
Post Voyager, none of the Voy ubertech has filtered into the fleet yet, you get a mid-sized, modern ship. Mixture of exploration and the usual sneaking around with the old powers, maybe some political scheming if you're up for it, light focus on away team missions.
Gatac
Chancellor Valium
06-25-2005, 12:13 PM
sounds good.......
KillerGodMan
06-25-2005, 02:22 PM
That's pretty good... however, we MAY want to include the ubertech into the game at some point...
Chancellor Valium
06-25-2005, 02:36 PM
That's pretty good... however, we MAY want to include the ubertech into the game at some point...
Preferably without the deus ex machina uses, though :P.
Also, can we ensure absolutely NO warp bubbles?
Gatac
06-25-2005, 04:28 PM
I'll try to keep the plot-convenient technobabble and subspace phenomena to a minimum.
Gatac
Chancellor Valium
06-25-2005, 07:01 PM
I'll try to keep the plot-convenient technobabble and subspace phenomena to a minimum.
Gatac
Woo! also, on board can we have the ability to play things like 3D chess (okay,this one would be kinda hard), or card games, and also to try less legal ways of entertaining oneself (like being "oww" etc)?
Gatac
06-25-2005, 09:10 PM
Yep, there's mechanics that can adapted to such ends. As said, at the moment my main concern is nailing all the really setting-specific stuff, such as starships, energy weapons and aliens. Everything else should be covered.
Actually, there's a pretty good mechanic for 3d chess - the opposed complex skill check. Gives you more bang for your buck if you're really good at it, but keeps open the chance that you might win by sheer luck. Spycraft comes with several more detailed games and gambling examples, so the bridge officer's poker game is already covered there. (And yes, you can cheat at cards. :) )
Gatac
PointyHairedJedi
06-25-2005, 10:41 PM
So, we're all going to be floating around on a single ship then?
KillerGodMan
06-25-2005, 11:45 PM
^ are you implying a problem with that?
NeoMatrix
06-26-2005, 03:20 AM
Post Voyager sounds good
Xeroc
06-26-2005, 05:52 AM
Sounds like fun to me! :D
I've written some stuff on Star Trek technology and physics, if it would be pertinent at all (so we stay consistent etc.).
PointyHairedJedi
06-26-2005, 12:10 PM
^ are you implying a problem with that?
No, I was just wondering.
Gatac
06-28-2005, 07:12 PM
http://p208.ezboard.com/f15mechanicalfliesfrm8.showMessage?topicID=31.topi c
All interested people please post there. That's where we'll conduct the game. A short character description (nothing fancy, just a few words on the concept) would be appreciated.
Gatac
PointyHairedJedi
06-28-2005, 09:57 PM
I'm not entirely sure if I'm signed up or not - do you have to accept one of those stupid offer things to get an ezboard account?
Gatac
06-29-2005, 05:39 AM
I don't think so, but I wouldn't know. I registered the damn account years ago. :)
Gatac
Chancellor Valium
06-29-2005, 12:37 PM
Hmmm......this forum takes *forever* to load........
Gatac
06-29-2005, 03:35 PM
Oh well. I'l see if I can do something about it. If it doesn't shape up, I'll see about alternatives. Worst case, I'll have to let the lot of you invade my usual haunt, but only if you promise not to make a mess. :)
Gatac
Chancellor Valium
06-29-2005, 05:16 PM
Wha-? Not make a mess? It's what we do!
:P
MaverickZer0
07-02-2005, 08:56 PM
Hmmm...
Do you need any character generators, or do you have a different set of RP rules? If you need them, I have links to a few...some intensely complex, and a few simple.
Gatac
07-03-2005, 04:09 PM
Since I don't want to burden you guys with the whole math, I'll do the stats for you. (Unless somebody really wants to do it him-/herself.) Post up your concept, I'll fill it with numbers.
Gatac
PointyHairedJedi
07-03-2005, 10:38 PM
You mean a broad outline of what you want the character to be? Or do you want more specific stuff as well?
MaverickZer0
07-04-2005, 04:41 AM
I think he means stuff like personality, basic appearance, build, background, that sort of thing.
Are we allowed 'ethereal' species? (Like...angels...which can be fun to RP...well, Chaotic Evil Fallen Angels anyways...) Other than that I've almost got mine drafted...
Gatac
07-04-2005, 06:35 AM
You can have weird qualities and abilities that are best modelled as magical/mystical powers, but I'm not going to actually try to explain angels and such. Keep your Treknobabble handy. :)
I would also like to seriously recommend that you don't try to out-weird one another. The focus is on personality, nobody cares if you can snap your fingers and make dandelions smell like steak.
Gatac
Chancellor Valium
07-05-2005, 12:17 AM
Also, can you make a thingy for card games such as Pontoon (or 21, or blackjack, depending on which name you're familiar with), and how about the ability to play Mornington Crescent? I'm sure Pointy and I can cook up some basic rules......
Gatac
07-05-2005, 08:23 AM
There's already rules for most card games; failing that, there's simple mechanics for the rest of 'em.
Gatac
Chancellor Valium
07-05-2005, 03:22 PM
Thanks!
Gatac
11-12-2005, 04:45 PM
Sorry for the radio silence on this.
Okay, events have transpired in the mean time that mean I won't be able to support a Spycraft 2.0 game. Frankly, it's a lot of work to adapt, and while I'm still convinced that it would be a Good Thing to use it, I don't have the moxie to sustain something like that.
Now, I'd be willing to run this freeform, ie It Works Like The GM Says.
If anyone is still interested, that is.
Gatac
e of pi
11-12-2005, 08:03 PM
Sounds interesting. Would a sub-collective of Borg nerds be out of the question?
Gatac
11-13-2005, 11:30 AM
Something tells me you people would enjoy Paranoia. Atleast, I can think of no other RPG that would be suited to your particular brand of insanity. :)
Gatac
PointyHairedJedi
11-15-2005, 06:41 PM
Yeah, I guess I'm still interested.
e of pi
11-15-2005, 10:44 PM
I'm in.
Gatac
11-16-2005, 10:50 AM
Okay. PHJ, you already have a character. e, I kindly ask you to come up with one.
(Now that we're going statless, don't sweat the details, though. Character and history first.)
Gatac
Chancellor Valium
11-16-2005, 08:08 PM
I'm in!
Does this mean we're on a more narrative curve of reality now?
Gatac
11-16-2005, 10:10 PM
Yes, you've traded in the vagaries of chance for the total tyranny of the GM. Since I know that my players invariably destroy whatever narrative I plan out, I'm going to play this one by ear. Hopefully, we'll all have a bit more fun that way.
Gatac
Chancellor Valium
11-17-2005, 03:54 PM
Sounds fun :D
We still at "15 Mechanical Flies", was the name?
Gatac
11-17-2005, 05:52 PM
Exactly.
e, do you think you can come up with something soonish? I'm trying to get this off the ground while it has momentum. If not, okay, I can introduce your character when it's done.
Gatac
e of pi
11-18-2005, 01:51 AM
As I said in the PM rotting in my "waiting to send" box, I'm new to RPG, I'm new to having a signifigant online prescence. I have no idea what is expected of me or where to go. I've never even played D&D, but I have an idea of how it basically works. If you could just get me up to warp, that would be nice.
Xeroc
11-18-2005, 05:45 AM
Oh, darnit. I said I was interested in this, and then totally forgot about it when I got busy!
Well, I'm still interested, and I'll post my character on the board there as soon as it's finished! :D
Sounds like fun! :D
Gatac
11-18-2005, 09:41 AM
E, since we're playing statless you don't need to learn any rules. Just come up with a character (a role, if you will) to play and act out how'd he/she behave in the situations I set up.
Fun is mandatory. :)
Gatac
e of pi
11-18-2005, 09:35 PM
Ah. In that case, I'll get back to you "soon". Er, soon.
e of pi
11-20-2005, 10:26 PM
Alright. I know double posting is frowned apon, but I need to kick this to the top of the stack. Anyway, my character is up. If it's not suitable, or needs work, tell me and I'll change it.
MaverickZer0
11-20-2005, 11:23 PM
Mmm? Definitely still interested. Also means I'm in two campaigns at once. Fun!
Xeroc
11-21-2005, 05:36 AM
My character is also up, and if you think anything needs work, refitting, modification, or just won't work well, or any suggestions, feel free to say! :D
Gatac
11-21-2005, 05:30 PM
Okay, I'm keeping the discussion here for higher visibility.
New characters look fine. Strange that your name was already taken, e.
We're gonna have to call a poll on the ship. Incidentally, I don't have a picture of the Eclipse because I'm much better at writing ships up than drawing them. But I'll shortly have a scanner, so maybe I can get you a sketch or something "soon".
Gatac
Xeroc
11-22-2005, 07:36 PM
We're gonna have to call a poll on the ship.
Well, then I'll vote for the Eclipse. :)
e of pi
11-22-2005, 09:44 PM
Ditto. And Bit agrees.
Gatac
11-25-2005, 07:20 PM
If I count right, that leaves just PHJ voting for an Excelsior.
I'm gonna gear up to start this in the next few days. (Can I get an "Aw, yeah!" ?) If anybody wants to throw in anything else before we launch, now's the time.
(Oh, and I attempted a sketch. Didn't like it. May retry soonish.)
Gatac
e of pi
11-25-2005, 07:27 PM
Hoo Yeah! Just one question:
Is the Eclipse (or whatever the actual name of the ship will be if it's not the prototype) a normal Fleet ship, or will it be SI or S31 orsomething else? We just seem a little heavy on infiltrators and security squad.
PointyHairedJedi
11-25-2005, 11:13 PM
But.... but... the Excelsior is cool!
e of pi
11-26-2005, 01:51 AM
Yes, but the Eclipse has a ring drive. And then we'd have to be careful not to screw with canon or explain how it had been retrofitted somehow. It's just easier.
PointyHairedJedi
11-26-2005, 06:48 AM
Is the Eclipse an actual on-screen class (or even off-screen), or is a fan design?
Gatac
11-26-2005, 07:41 AM
Designed by this fan right here.
The Eclipse is - ostensibly - a normal fleet design. The fact that it's a bit heavy on the security measures stems from a rational analysis of previous mission profiles, i.e. we're not gonna have aliens run roughshed on the ship every week. It's my way of trying to work around some TV oddities that just don't work for a game.
On the other hand, it *was* designed to be easily adaptible to intelligence missions. In the world after Nemesis, the Federation has just been screwed with one time too many. That doesn't mean that they're fundamentally different, just more...careful. And in some respects, it openly flies in the face of previous policy, just to show flag. It's largely a "What works, what doesn't" look at Federation ship design.
As for you guys, your little tactical team doesn't come standard with the class. The way I have it pegged right now, you're specifically assembled for a mission - and your success will hopefully prove that you're worth keeping around.
Gatac
e of pi
11-26-2005, 09:42 PM
Hmmm. So esensielly, it's a delicate situation in interpower relations, and we're a high-skill squad with something to prove being sent out to stop a situations that could destabalize the fragile peace?
e of pi
11-26-2005, 09:44 PM
Hmmm. So esensielly, we're a high-skill squad with something to prove being sent out to stop a situations that could destabalize the fragile peace?
Aditionally, when do we start, and will I need speciel software to do this? This is my first time doing this kind of thing, both on- and off-line, and I just want to make sure I know how it will work.
PointyHairedJedi
11-26-2005, 11:41 PM
I suppose this Eclipse will do then, though I don't see what's wrong with a blinged up Excelsior. We could have 18-inch rims, a massive spoiler, chrome trim, the works! :P
Gatac
11-27-2005, 07:48 AM
Since it's decided, I will post the start today or tomorrow.
You don't need anything beyond your ability to post at 15MF.
Gatac
e of pi
11-27-2005, 04:44 PM
Good.
Gatac
11-27-2005, 04:48 PM
http://headonastick.com/cgi-bin/wiki.cgi/Star_Trek
Behold, the result of non-existant drawing skills that have lain dormant for years.
Gatac
e of pi
11-27-2005, 05:35 PM
Cool.
Xeroc
11-28-2005, 01:18 AM
I suppose this Eclipse will do then, though I don't see what's wrong with a blinged up Excelsior. We could have 18-inch rims, a massive spoiler, chrome trim, the works! :P
Oh, you mean like this one?
http://xeroc.zapto.org/images/excelsior-side.png
:D
e of pi
11-28-2005, 01:37 AM
Dear lord. :shock: <optical implant starts flickering> That burns! <wince>
Gatac
11-28-2005, 07:11 AM
The goggles, they do nothing!
Gatac
Gatac
11-28-2005, 04:57 PM
It begins!
http://p208.ezboard.com/f15mechanicalfliesfrm8
Gatac
e of pi
11-28-2005, 10:45 PM
Woot!
PointyHairedJedi
11-28-2005, 11:05 PM
http://xeroc.zapto.org/images/excelsior-side.png
I am quite unabashedly going to say: I want one!
Gatac
11-30-2005, 10:56 AM
Valium, are you still in?
Gatac
Chancellor Valium
11-30-2005, 11:04 AM
I suppose this Eclipse will do then, though I don't see what's wrong with a blinged up Excelsior. We could have 18-inch rims, a massive spoiler, chrome trim, the works! :P
Oh, you mean like this one?
http://xeroc.zapto.org/images/excelsior-side.png
:D
Gah, I thought the SFC had abandoned that Chavselcior class designs! Oww, my eyes, my eyes!
:P
e of pi
11-30-2005, 09:36 PM
That was my reaction too.
Gatac
11-30-2005, 10:11 PM
I know I'm gonna catch flak for this, but I honestly never liked the Excelsior, least of all from the side. It just looks unbalanced, like there's no room at all in the saucer section. Especially when you contrast it with the Constitution refit.
Yes, I know, it's big, but like the D'deridex, it feels like it takes up a lot more volume than it should. It's just...wasteful.
Strangely enough, I like the Sovereign, but that's a bit more refined, smoother and feels less unbalanced. It's like an Excelsior with the nasty bits filed off. :)
Oh, and don't get me started on the whole Enterprise-B thing. That's a brand new hate of its own.
/end starship rant
Gatac
e of pi
11-30-2005, 10:23 PM
Actually, I have similar thoughts on the matter. I actually prefer small ships, especielly the ones I design myself, which are usually really small. I can't picture living on a ship with a crew larger than my class here at school, which is around 200. Thus, I prefer Voyager, and the Defiant, as well as the Nova, Oberth, and Danube classes.
PointyHairedJedi
11-30-2005, 11:28 PM
Oh, and don't get me started on the whole Enterprise-B thing. That's a brand new hate of its own.
It had a weird fairing thing going on, and I believe that the nacelles were different too (though I could be wrong). Other than that it wasn't very much different than the standard Excelsior - hardly enough for a brand new hate of it's own, surely?
e of pi
11-30-2005, 11:40 PM
Actually, there was a ligitimate reason there, at least for the studio. Generations was before CGI became common, so they only had the one Excelsior model, and they were pulling it out like crazy. They didn't want to totally trash it, but they needed the B to look damaged. Hence, they added the new stuff, and then damaged that. But I agree that it throws off what lines the ship had to start, so go figure.
Chancellor Valium
12-02-2005, 10:54 PM
Meh. My personal fav's are the Connie refit, the Excelsior (but not the ENT-B), and of course, http://members.fortunecity.com/sfcspacedock/fbbaftersmall.jpg :twisted:
e of pi
12-02-2005, 10:57 PM
Hmmm. Interesting. still, I'll stick to less than ten decks.
Gatac
12-19-2005, 12:17 PM
Back from the hospital. New chapter started.
Gatac
PointyHairedJedi
12-19-2005, 10:17 PM
^ So, how is your bionic arm, anyhow?
Gatac
12-20-2005, 08:41 AM
Crushing.
Gatac
e of pi
12-21-2005, 04:36 AM
Yes! New stuff!
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