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Old 06-14-2005, 07:30 PM
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Quote:
Originally Posted by Gatac
Well, I have no love for basic DnD; I've already stated that I'm far more comfortable with the closely-related Spycraft. It would certainly be possible to run the game using that, but then I'd have to take your wishes for characters and stat them up myself. (Believe me, this will be much quicker and painless than trying to explain the system.) DnD itself is right out because a) I'm not too familiar with it, b) I lack the books and c) there'd have to be massive rule changes to bring it in line with a future setting. The first person to suggest D20 Modern will get bonked over the head repeatedly. )

The homebrew Star Wars system would be my favourite, but it seems you people don't like it.

As I said earlier, I'm down with a statless game, but I prefer having some numbers to work with.

Gatac
Does this involve random throws for weapons, could we have a standard of hits for certain weapons, (say, 11-14 for a phaser on "stun", 15-21 on "kill"?), and for custom weapons, a new set of deciders for that weapon set out by the game uberlord (i.e., you)?
Also, what would ships be named, using what abbreviation, and how many would there be in the fleet?
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